What is a Multiplayer Online Game (MOG)?
A Multiplayer Online Game (MOG) is a video game played by multiple players simultaneously. A MOG may be played on a game server online against other players worldwide. A MOG differs from a Massively Multiplayer Online Role-Playing Game (MMORPG) because there is no persistent world that continues on when players are offline. Instead the playing arena’s duration is a single round, or game, and the game may employ multiple servers worldwide, in contrast to the dedicated servers used for MMORPGs which maintain a continuous running environment.
What is a multiplayer video game?
A multiplayer video game allows more than one person to play the video game in the same environment simultaneously. This allows players to compete against real people rather than pre-programmed opponents or challenges which may lack the ingenuity and flexibility of human opponents.
What is a Role-Playing Game (RPG)?
A Role-Playing Game (RPG) is a type of computer game in which the players take on the role of a character, or characters, or assume control of one or more avatars within a fictional game setting. The game’s guidelines and rules determine what actions in the game lead to either failure or success. Increasingly popular in the realm of RPGs are Massively Multiplayer Online Role-Playing Games (MMORPGs).
What is a Massively Multiplayer Online Game (MMOG; MMO)?
An Massively Multiplayer Online Game, often referred to as a MMOG or MMO, is a type of video game that may be played on the internet using a personal computer, mobile phone, or game console. MMOGs support thousands of players simultaneously and usually feature at least one “persistent world” that retains players changes and continues to evolve even when a player exits the game (e.g., goes offline).
MMOGs are available to be played on personal computers as well as mobile phones. MMOGs may also be played on modern game consoles which connect to the internet including PSP, Xbox 360, Playstation 3, Nintendo DSi, and Wii. In recent years there has been a large increase in the availability of MMOGs for mobile devices such as smartphones that use various operating systems including Windows Mobile, Google’s Android, and Apple’s iPhone.
Several different video game genres are represented among MMOGs, and the games may feature competition as well as cooperation on a very large scale that provides game players with the possibility of meaningful interactions with other players around the world.
What is a Massively Multiplayer Online Role-Playing Game (MMORPG)?
A MMORPG is a specific type of Role-Playing Game (RPG) that involves a large number of players who assume the roles of fictional characters and interact in the virtual game world. A notable feature of MMORPGs is the “persistent world” that continues to exist even when players are offline.
What is an Avatar?
An Avatar is an three-dimensional model or icon that represents a computer user in a computer game such as a Massively Multiplayer Online Role-Playing Game (MMORPG).
How does interaction occur during multiplayer games?
Interaction with other human players in multiplayer games may take the form of rivalries, partnerships to achieve a common goal, or direct competition. The interaction serves as a type of social communication that is rarely present in a single-player game. Multiplayer participants may also be involved in supervising other players of the game.
What are some well-known multiplayer game types?
Massively Multiplayer Online Role-Playing Games (MMORPGs) game types include Player versus Environment (PvE) and/or Player versus Player (PvP), games featuring competition for resources and the control of those resources, cooperative games, games that involve defending a particular area (e.g., defend/assault game types), deathmatch (and team deathmatch), and capture-the-flag game types. The Deathmatch (DM) gameplay mode is used widely as part of real-time strategy and shooter games that involve conquer as many other players as possible within a given time limit.
What is Player versus Player (PvP)?
The term Player versus Player (PvP; Player vs. Player) refers to a type of conflict common in Massively Multiplayer Online Role-Playing Games (MMORPGs) involving interactions between two or more game players. A Player vs. Player interaction is different than competing against an opponent that is controlled by the computer, which is referred to as a Player versus Environment (PvE) interaction. Both PvE and PvP are often used in MMORPGs.
What is Player versus Environment (PvE)?
The term Player versus Environment (PvE; Player vs. Environment) refers to a type of conflict common in Massively Multiplayer Online Role-Playing Games (MMORPGs) and involves a player of the game fighting against an enemy that is controlled by the computer, in contrast to an opponent that is controlled by another live player, which would be referred to as Player versus Player (PvP). Players may compete in the PvE mode alone or along with other live players or other computer-controlled players.
What is a Gamemaster?
A Gamemaster is a person in a Role-Playing Game (RPG) who has special duties such as controlling the fictional setting (in a video RPG) and also determining the effects that players’ (characters’) actions have in the game. In Massively Multiplayer Online Role-Playing Games (MMORPGs) many of the traditional roles of a Gamemaster may be done by the game engine, though some games do allow players to take on roles of a Gamemaster using a visual interface called a GM toolkit.
What is a Game Engine?
A game engine is a software system that includes a design which aids in creating and developing video games (e.g., Massively Multiplayer Online Role-Playing Games) either on a video game console, a desktop operating system, or on a mobile device (e.g., Linux, Microsoft Windows, Linux). The renderer, which is also called the rendering engine works to handle both 2D and 3D graphics. Other features may include memory management, scripting, sound, networking, artificial intelligence, streaming, animation, localization support, threading, a scene graph, and collision detection/collision response as supplied by a physics engine.